The screen resolution of the Apple Vision Pro headset does not correspond to the declared 4K: in fact, on each of the device screens it is 3660 by 3200 pixels, while the 4K standard is a canvas measuring 3840 by 2160. This is reported by iFixit specialists, who disassembled and studied in detail internal components of the new mixed reality headset.
According to them, the total number of pixels on one microLED display of the headset is 11,437,866 pixels, although Apple in official promotional materials talks about 23 million pixels for two screens. With a matrix area of 6.3 square centimeters, the picture density, according to experts, is 3386 ppi, which means that 50 headset pixels can fit into the area of one pixel of a modern iPhone.
According to experts, despite deviations from what was stated, the parameters of the Apple Vision Pro screens are still quite impressive.
Disassembly of the Apple Vision Pro also showed that the actual battery capacity of the device differs significantly from the declared one, however, the difference this time is larger: in fact, the capacity is 20% more than the declared one, but perhaps Apple deliberately did not name the real capacity. since the battery becomes infected in order to continue its service life by only 80%.
Recall that the Apple Vision Pro mixed reality headset went on sale in the United States on February 2, 2024 and costs $3,500. The headset, however, is still far from ideal. While it's not easy to break (though if you do, the headset's most expensive component, the curved EyeSight display, will cost $2,399 to repair, the same as the most expensive MacBook), many users complain that it's poorly protected from theft and loss, including it has many weak points and a number of other shortcomings.
As MacRumors reports, citing insider and Bloomberg correspondent Mark Gurman, the “ideal” version of the Apple Vision Pro headset will appear only in the fourth generation. True, it is not entirely clear what exactly he means by “ideal.” The first generation of the device has a lot of both software and hardware problems, which, apparently, will be eliminated in future versions.
According to Gurman, it will still be a long time before people will be able to use such a headset in everyday life in the same way as, for example, the iPhone.