The French gaming giant Ubisoft is going through a difficult period. A Reddit user known as KotakuInTheDumpster analyzed public financial reports, insider leaks, and official statements and identified at least 25 canceled projects over the past eight years. The only year without cancellations was 2020. In 2026 alone, the company has already shut down six projects and delayed seven more in order to “meet new quality standards.” This is part of a large-scale restructuring that includes studio closures, layoffs, and the redistribution of franchises among so-called “creative houses.”
Timeline of Cancellations: From 2018 to 2026The wave began in 2018, when Ubisoft canceled Project Falcon, a monster-hunting game. The idea was later reworked by the San Francisco studio into the multiplayer shooter XDefiant, which launched in spring 2024. The same year also saw the cancellation of Project Ion, a sci-fi title developed by Red Storm.
2019 became the peak year for cancellations. Ubisoft scrapped Project Pioneer, a science-fiction exploration game; the medieval RPG Project Avalon led by former Sucker Punch creative director Mike Laidlaw; and a 2D sequel to Prince of Persia: The Shadow and the Flame.
In 2021, Ubisoft canceled a remake of the original Rayman as well as Project Reaper, a spin-off set in The Division universe. Reaper was briefly revived in 2022 after the closure of the HyperScale studio, but under the name Heartland the project ultimately never saw release.
The year 2022 brought further losses: Ghost Recon Frontline, a battle royale-style reboot of the series; Splinter Cell VR; and two unannounced projects.
In 2023, Ubisoft narrowed its focus and canceled Project Oxygen, Project Q, and the voxel-based Project Renaissance, whose ideas were later folded into Project Alterra.
In 2024, the axe fell on the co-op shooter Project Pathfinder; Project Scarlet, an Assassin’s Creed set after the US Civil War that was deemed too politically sensitive; an early version of Star Wars Outlaws 2; and Project Maverick, a Far Cry spin-off focused on resource extraction that originally began as a multiplayer component of Far Cry 7.
Since the beginning of 2026, another six projects have been canceled: the nearly finished remake of Prince of Persia: The Sands of Time; the cooperative Project League set in the Assassin’s Creed universe; three unannounced projects; and one mobile game.
Delays and RestructuringIn addition to outright cancellations, Ubisoft has delayed seven projects, without naming them, promising further development to align with new quality standards. This reflects a broader internal cleanup. The company is reducing staff, closing studios such as HyperScale, and reorganizing its IPs into “creative houses,” grouping franchises like Assassin’s Creed and Far Cry under shared leadership. The goal is to improve efficiency amid financial pressure, with Ubisoft’s share price falling and major studios such as Montreal and Quebec being consolidated.
While cancellations are common in the games industry, the scale of Ubisoft’s cuts stands out. Fans complain about the loss of beloved series like Splinter Cell and Rayman, while analysts see the move as an attempt to recover from an overreliance on live-service projects.
In BriefOver the past eight years, Ubisoft has canceled at least 25 games, with the exception of 2020. These range from Project Falcon in 2018 and Ghost Recon Frontline in 2022 to the Prince of Persia: The Sands of Time remake in 2026. Another seven projects have been delayed. All of this is happening amid a major restructuring that includes studio closures, layoffs, and a renewed focus on “creative houses” for key franchises such as Assassin’s Creed and Far Cry.
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